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fez 2 announced... and cancelled
Posted:
Mon Jul 29, 2013 10:16 pm
by John Galt
Re: fez 2 announced... and cancelled
Posted:
Mon Jul 29, 2013 10:20 pm
by The Comrade
guy doesn't deserve any more fame or money. he's such a f**k prick.
and honestly could he have half-assed the PC port any harder?
Re: fez 2 announced... and cancelled
Posted:
Mon Jul 29, 2013 10:56 pm
by John Galt
what was wrong with the port?
Re: fez 2 announced... and cancelled
Posted:
Mon Jul 29, 2013 11:21 pm
by The Comrade
the in-game language/code/whatever doesn't translate to mouse and keyboard. i could forgive this if it wasn't 75% of the game.
Re: fez 2 announced... and cancelled
Posted:
Tue Jul 30, 2013 8:53 am
by John Galt
Re: fez 2 announced... and cancelled
Posted:
Tue Jul 30, 2013 12:22 pm
by The Comrade
i'm aware of what they are.
Re: fez 2 announced... and cancelled
Posted:
Tue Jul 30, 2013 2:10 pm
by John Galt
ok so... if you have WASD for movement, space for jump, and then maybe QE for changing perspective, how, exactly, do they not translate? you don't even have to do them quickly. well. maybe the one blinking one that gives the heart piece in the telescope
my biggest problem with them was that they are read backwards from what i expected. that is, they read like upsidedown japanese. but that was intentional
Re: fez 2 announced... and cancelled
Posted:
Tue Jul 30, 2013 2:12 pm
by The Comrade
go try it out and see galt.
Re: fez 2 announced... and cancelled
Posted:
Tue Jul 30, 2013 4:14 pm
by John Galt
while i agree the port could have made the popups explaining what keys to use better, i don't see what the problem is with tetris symbols. i was able to do it fine (i changed it to what i said above for my keys)
Re: fez 2 announced... and cancelled
Posted:
Tue Jul 30, 2013 4:19 pm
by The Comrade
except you used a controller to play it.
it's not just me that has complained about this, galt.